今天宠物迷的小编给各位宠物饲养爱好者分享unity 设置的宠物知识,其中也会对Unity怎么将物体的坐标一直为鼠标的坐标(unity获取鼠标所在的坐标)进行专业的解释,如果能碰巧解决你现在面临的宠物相关问题,别忘了关注本站哦,现在我们开始吧!
1.物体要有Collider 2.编写脚本,加入OnMouseEnter()事件,看看手册怎么用,然后在该事件写 if(Input.GetMouseButtonDown(0)) //传送到目标点
**机本身长宽可不是**机本身决定的,而是渲染窗口尺寸决定的,因此要改变长宽比例,只有确定渲染窗口大小才行,改变了渲染窗口比例也就改变了**机的长宽。
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public enum appStyle
{
FullScreen,
WindowedFullScreen,
Windowed,
WindowedWithoutBorder
}
public enum zDepth
{
Normal,
Top,
TopMost
}
private const uint SWP_SHOWWINDOW = 64u;
private const int GWL_STYLE = -16;
private const int WS_BORDER = 1;
private const int GWL_EXSTYLE = -20;
private const int WS_CAPTION = 12582912;
private const int WS_POPUP = 8388608;
private const int SM_CXSCREEN = 0;
private const int SM_CYSCREEN = 1;
public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;
public WindowMod.zDepth ScreenDepth;
public int windowLeft = 10;
public int windowTop = 10;
public int windowWidth = 800;
public int windowHeight = 600;
private Rect screenPosition;
private IntPtr HWND_TOP = new IntPtr(0);
private IntPtr HWND_TOPMOST = new IntPtr(-1);
private IntPtr HWND_NORMAL = new IntPtr(-2);
private int Xscreen;
private int Yscreen;
private int i;
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);
[DllImport("User32.dll")]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("User32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("User32.dll")]
private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);
[DllImport("User32.dll")]
private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hChild);
[DllImport("User32.dll")]
public static extern IntPtr GetSystemMetrics(int nIndex);
private void Start()
{
this.Xscreen = (int)WindowMod.GetSystemMetrics(0);
this.Yscreen = (int)WindowMod.GetSystemMetrics(1);
if (this.AppWindowStyle == WindowMod.appStyle.FullScreen)
{
Screen.SetResolution(this.Xscreen, this.Yscreen, true);
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
{
Screen.SetResolution(this.Xscreen - 1, this.Yscreen - 1, false);
this.screenPosition = new Rect(0f, 0f, (float)(this.Xscreen - 1), (float)(this.Yscreen - 1));
}
if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
{
Screen.SetResolution(this.windowWidth, this.windowWidth, false);
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
{
Screen.SetResolution(this.windowWidth, this.windowWidth, false);
this.screenPosition = new Rect((float)this.windowLeft, (float)this.windowTop, (float)this.windowWidth, (float)this.windowWidth);
}
}
private void Update()
{
if (this.i < 5)
{
if (this.AppWindowStyle == WindowMod.appStyle.WindowedFullScreen)
{
WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
WindowMod.ShowWindow(WindowMod.GetForegroundWindow(), 3);
}
if (this.AppWindowStyle == WindowMod.appStyle.Windowed)
{
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, 0, 0, 0, 0, 35u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, 0, 0, 0, 0, 35u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 3u);
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, 0, 0, 0, 0, 35u);
}
}
if (this.AppWindowStyle == WindowMod.appStyle.WindowedWithoutBorder)
{
WindowMod.SetWindowLong(WindowMod.GetForegroundWindow(), -16, 369164288);
if (this.ScreenDepth == WindowMod.zDepth.Normal)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_NORMAL, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.Top)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOP, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
if (this.ScreenDepth == WindowMod.zDepth.TopMost)
{
WindowMod.SetWindowPos(WindowMod.GetForegroundWindow(), this.HWND_TOPMOST, (int)this.screenPosition.x, (int)this.screenPosition.y, (int)this.screenPosition.width, (int)this.screenPosition.height, 64u);
}
}
}
this.i++;
}
}
不能
等等把 6版本的据说出中文的
unity本身就一堆bug在装个中文包 想想都**
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